User research, Inclusive Design

Apple of my eye

Overview

Design a special channel for visually impaired users to build a more inclusive platform

Outcome

Tencent Video became the first streaming plarform to pass the accessibility test of China Association of the Blind

Timeline

2023.11-2024.2

Tool

Figma, VoiceOver

Role

Researcher, Interaction Designer

Introduction

Tencent Video is China's leading all-inclusive video platform, offering a wide range of high-quality popular content and professional media management services. It provides users with a seamless entertainment experience across multiple devices, such as mobile applications, websites, desktop products, TVs, and Mini-Apps, catering to their diverse needs.

Context

While Tencent Video has always been a delightful and exciting space for many, we also recognize that it may not be accessible to visually impaired users. These users face challenges when selecting, viewing, and interacting with content and other users.

What challenges are visually impaired users facing?

ℹī¸
The complex information structure makes it difficult for visually impaired users to navigate
đŸ“ĸ
Visually impaired individuals often use screen readers to navigate interfaces, but these needs are often ignored
đŸ’Ŧ
Visually impaired users may face difficulties in understanding contents due to the lack of closed captions

Goal

We are committed to addressing the challenges visually impaired users face and ensuring WeTV is a safe, inclusive place for everyone.

Challenge & Compromise

Tencent Video was established in 2011 and has undergone several significant revisions due to its rapid growth and development over the past decade. Despite recognizing the importance of inclusive design, the team has had difficulty agreeing on accessibility and inclusive design due to limited resources and the urgency of completing business goals.

However, a collaboration invitation from the local Association of Persons with Visual Disabilities proved to be a great opportunity for Tencent Video. Additionally, visually impaired users provided feedback that the existing platform does not meet their needs, and they hope to use it like ordinary users.

After thorough discussions, we have created a separate channel named "Accessible Theater" for our users to access accessible content and screen reading technology. Although seen as a temporary solution, the Accessible Theater endeavors to improve user experience, engagement and pave the way for future products. Our ultimate goal is to enable all users to explore, enjoy, purchase, and share content on Tencent Video, regardless of their abilities.

📍
3 months

Our current location
Modification of existing products

1 year

Incorporate accessibility into page/feature iterations

2 years

Precipitation design/development guidebook, normalizing accessibility

Accessibility Timeline

"The ideal state is when we can use all the pages just like you do. As long as the screen reading software is well-supported, we can browse everything without needing any special functions."

-- User 6, Evaluator

Prototype

Competitive Research

I researched some competitors' accessibility channels to find inspiration. What I learned was that:

  1. Straightforward navigation helps users quickly find what they are looking for.
  2. Simplifying the structure of the website or application also makes it easier for users to access information.
  3. Having rich content resources is fundamental.

However, I noticed it took a lot of work to locate the channel; the user has to dig very deep to find what they need.

Screenshots of competitors' Accessible Design

User Flow

We conducted thorough user research and competitive analysis to develop a user flow that caters to visually impaired users. Upon first use, visually impaired users are required to fill in personal information to verify their identity.

User Flow (Simplified)

Initial Prototype

We developed a preliminary prototype based on the current user flow and past research to request user feedback during interviews.

Research

We plan to conduct in-depth interviews with visually impaired individuals to gain insight into their daily experiences using online streaming platforms. We will supplement this research with desk research, on-site experience, and online communication.

Research questions

  • What can we learn from the steps that users take to watch a film?
  • Are there parts of the user flow where participants get stuck?
  • Do users think this feature is helpful and/or useful?
  • Can we make design changes to improve the user experience with this feature?
  • Are there reasons why people don't use Accessibility Theater?

Interested in research detail? Take a look at the process.

Persona

After conducting research, we analyzed and summarized how visually impaired individuals use video applications, which helped us better understand their daily routines.

What are characteristics of visually impaired people?

📱
Due to the widespread use of smartphones, visually impaired individuals have gained significant access to the Internet
💆đŸŧ‍♀ī¸
Visually impaired individuals commonly work as massage therapists and use mobile phones for entertainment
đŸ“Ŋī¸
Visually impaired individuals mainly use the Internet for socializing. Videos play a significant role in their entertainment life
Yang Wang
32 / Male
Wang began attending a blind school for the blind during middle school and later studied massage at a technical school. After gaining experience in his hometown, he moved to a big city to further his career. He works at a store and spends his free time playing on his mobile phone.
Details
Education:
Technical School
Occupation:
Masseur
Income:
5~8k
Residence:
At a massage parlor
Hobby:
Listen to music/radio, watch dramas
Mei Shi
45 / Female
Mei gradually lost her sight due to fundus lesions many years ago. Her main income channels are stock trading, promotional activities related to visually impaired people, and paying attention to cutting-edge scientific and technological information.
Details
Education:
Undergraduate
Occupation:
Internet related
Income:
8~10k
Residence:
Suburban apartment
Hobby:
Sports, photography, watching dramas
Ming Zhen
28 / Male
In his spare time, he actively promotes information accessibility in the Internet industry, organizes and participates in public welfare activities related to the visually impaired, and expands their influence.
Details
Education:
Undergraduate
Occupation:
Architectural design
Income:
10~12k
Residence:
In city center
Hobby:
Watching dramas, traveling, music

Theme

Perceptual accessibility
  • Elements are readable when focused
  • Reading the screen does not mean reading the text
Interaction accessibility
  • Default focus guidance
  • Card information grouping
  • Single column & stable layout
  • Voice pop-up window, voice tutorial
  • Player shortcut operation
Content accessibility
  • Accessible video copyright
  • Intelligent generation of audio descriptions
Barrier-free service
  • Quick feedback channel
  • Customer service feedback follow-up
1. Search
  • Users often struggle to determine if there are relevant search results and have difficulty reading the main search result cards.
2. Player
  • Users prefer playing videos vertically on the bottom of the page instead of full-screen playback.
  • The most commonly used functions are play, pause, adjusting progress, and double speed. However, adjusting speed is difficult for users to find.
  • People with visual impairments rarely use TVs, resulting in low demand for projection functions.
  • Currently, few users use the Danmuku function due to its inconvenient switch, unreadable screen, and inability to adjust speed and area.
3. Community
  • Users can decide whether to participate in commenting or disclose their visually impaired status. This will encourage greater user engagement through comments and sharing on the short video platform.
4. Feedback
  • Establish efficient and user-friendly feedback channels to provide seamless and accessible services.
5. Recommended content
  • The current layout is confusing and difficult to navigate. Users must swipe multiple times or move their fingers carefully to access the text. Reading multi-column cards requires a difficult z-shaped browse, which is not user-friendly. When the card layout changes, the screen reading result differs from the user's expectations, causing inconvenience and worry.
  • Currently, there is a lack of filters, which results in low efficiency in user selection.
Multi-column layout
Single column layout

Insight & Design Adjustment

After analyzing the interview themes, we gained some insights and adjusted the initial design.

1. Change the card layout

Users can browse streaming cards by swiping right or dragging one finger on the screen. We have simplified the card layout to a single column to improve user experience, making it easier for users to view and return to previous cards. This also provides extra screen space for more information to help users make decisions.

2. Add more filters

Currently, the filters available on the platform only allow users to browse based on a single dimension, which can be quite limiting. To address this issue, we plan to introduce diverse filtering options, including filters based on popularity and ratings. This will allow users to filter out unwanted content while browsing and improve their browsing experience by making it more efficient.

"Because there was no official feedback channel, many people in the disability community tried to connect, but in the end, they failed. Everyone was helpless and had no choice but to give up."

-- User 3, Masseur

Annotation

1. Elements & components annotation

Add descriptive annotations and labels to non-text icons, images, and pop-up windows to ensure they are read correctly, making it easier for users to understand them. For buttons and links that include both text and an icon, the text should be read by default. If the text alone cannot convey the meaning, additional labels should be included.

2. Personalized components grouping

Merge components into a single group to optimize the reading sequence of the inside components.

3. Other interaction adaptation

  • Player: The player automatically hides after 5 seconds after the video starts, making it easier for users to enjoy the video. However, this function becomes a burden for visually impaired users. The best practice is to remain the player control bar on the screen and promptly remind status changes.
  • Accessible theater: When the system recognizes that the user has opened the screen reading software and enters Tencent Video, the accessible theater will be defaulted to the first tab and automatically positioned for visually impaired users.

4. Annotation guideline

Establish design guidelines for screen reading annotations to simplify future component expansion, reference and maintenance.

Takeaway

1. It is essential to plan and implement a barrier-free experience as early as possible

While studying design, I have learned the importance of accessibility, not only for people with disabilities but for everyone. Early in a project, I encountered a challenge where the previous team had not considered accessibility. This led to discussions on making the app accessible, particularly for large pages and complex logic. Although we came up with a transitional solution, much work must be done before the app can be used without any barriers.

2. Research methods & processes

I collaborated with the user research team to conduct comprehensive user research. I was responsible for collecting information, outlining research objectives, recruiting participants, conducting interviews, and compiling research reports. Conducting research was a valuable learning experience that I enjoyed.

3. Observe the users, get closer to them, and empathize with their feelings

Design solutions that are too far from real users often fail to address users' actual problems. Through research and usability testing, we discovered that many of our initial design solutions were ineffective. While there may not be a perfect design solution, interacting with users and understanding their real problems and experiences can help us design solutions that are more likely to work.